More images to follow. Created content to be used for client demo and marketing for Alchemist and Source.
Release images for Alchemist Beta versions. Top image rendered in Corona. Bottom Image in Vray. I created the geometry and template to be used in a short competition where users could have their version of the scene in the official release video. The muffin was scanned with my phone. I ate it afterward.. Sorry muffin :'(
LC2: Promotional/Demo material. Top Image rendered in Painter Iray. Bottom image in UE. The asset and texturing process is used for client texturing demo.
Unreal demo scene used for internal demo and marketing. It's textured entierely with subtance and rendered in UE with RTX. I'm not super pleased with it, I hopefully have time to revisit it with the 4.23 UE version.
Prototype of the Ivy brush later added in Painter with the dynamic brushes update. It was done in two days. I recycled an old rock I made in Zbrush a while back to try it out.
Redered in Corona, Image done at SOA academy. It's all 3D. Post only include tone balancing.