NICOLAS MILLOT Environment Artist
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This is the first level of the game. I was in charge of prototyping, designing and creating the start section. The work also includes the sand and pebble textures used across the level. Additional props were made by a different person. Tight collaboration with concept artists and level designers was crucial on this game. Attention to silhouette and shapes was also key.
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For Coruscant, I've been involved into the lower section of the city with a vibrant atmosphere. I did modelling (from rough shapes) and texturing (from existing materials) on all the buildings and structures besides the opéra.
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For Naboo, I built the Hangar as well as its props and textures, based on reference from the movie.
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I also created one of the challenge moons present in Coruscant's space. It was a very interesting iterative process working closely with designer and concept artist to play with the spherical gravity
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Among the props i built for the game, I also had to create some of the ambient vehicles flying in Coruscant, The Counsellor shuttle was the biggest one
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