This is the first level of the game. I was in charge of prototyping, designing and creating the start section. The work also includes the sand and pebble textures used across the level. Additional props were made by a different person. Tight collaboration with concept artists and level designers was crucial on this game. Attention to silhouette and shapes was also key.

For Coruscant, I've been involved into the lower section of the city with a vibrant atmosphere. I did modelling (from rough shapes) and texturing (from existing materials) on all the buildings and structures besides the opéra.
For Naboo, I built the Hangar as well as its props and textures, based on reference from the movie.
I also created one of the challenge moons present in Coruscant's space. It was a very interesting iterative process working closely with designer and concept artist to play with the spherical gravity
Among the props i built for the game, I also had to create some of the ambient vehicles flying in Coruscant, The Counsellor shuttle was the biggest one